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Post by Khyron on May 23, 2002 14:19:10 GMT -5
Hi there!
While I have not yet played against the new Necrons, I wonder if anyone has a suggestion how to deal with them. They seem to be an army without any weakness and in fact the first army, that can (under the right circumstances) win the game in the second round. Their characters are almost impossible to kill and the troops are extremely powerful, not to mention their tank. So, suggestions, anyone?
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Post by CyberShadow on May 24, 2002 12:32:03 GMT -5
I have zero experience on this, so dont believe most of what I say. However, I get the impression that you need to keep hitting the Necrons. Pick targets that you can drop effectively and keep working on the smaller and more vulnerable units until you wear the army down. Will your opponent be using the Monolith? Let us know how you fare and what experience you gain.
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Post by Khyron on May 24, 2002 13:52:40 GMT -5
Hi!
Yes, once it is out, my most likely opponent plans on buying TWO Monoliths. That is the biggest problem. Keep a squad of necron warriors behind and out of range. Teleport the Monolith(s) into the thick of the enemy (one of them lands in a favorable position, most likely). Blast away with the Hit-everything-within-12-inches gun and let loose a squad of Pariahs (don't know the english name for them, Wraiths I think). Add to that the Lord and a squadron of Destructors and you can really get a second-round-win by killing a lot of the enemy and making the rest run for it (if the enemy are orks...good night, greenskins). That's my problem. Chaos has good close-combat troops, but to challange the specialized necron CC-units, you better have a squad of plague-marine terminators on board. Well...we will see. My biggest fear is, after reading the necron codex, that the following chaos-codex will be even harder. Though I play chaos, I am also a fan of balanced and themed armies.
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Post by CyberShadow on May 27, 2002 7:10:43 GMT -5
Two Monoliths! Is that really in the spirit? Good luck, you are on your own! ;D
As for the 'arms war', this is something that has bothered me for a while now about GW. To a certain extent, new armies are tough as they require a new approach, but the latest thing always seems to be the biggest and baddest with the most powerful guns. This makes people want to play it, I guess, but I like lots of weak troops and a challenge to play the game.
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Post by Blacksnotling on May 27, 2002 13:29:12 GMT -5
but I like lots of weak troops and a challenge to play the game. Go for the Imperial Guard ;D Seriously though, I agree. GW are gonna get to the point down the line where they are gonna have to do something stupid like make rules for the Chaos Gods or the Space Marine Primarchs to top their last effort. I think next they want to unlish a super nid fleet that would 'destroy everything in its path blah blah blah '. Well of course that is if the latin names mean anything (I apologise for the spelling in advance) Beomoth - The very big one. Leviathan - The many tenticled one, and the next fleet, Promethius - The unstopable one!
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Post by CyberShadow on May 30, 2002 6:01:12 GMT -5
Worse, I go for Eldar in Epic! Guardians go to war in a t-shirt and shorts! And then take the shortest ranged weapons. They have already got rules for the C'Tan, which are almost Gods. The Marine Primarchs must be on the cards soon. The trouble is that they are running out of space on a D6. The old Terminators saved on a 2+, and Marines on a 4+. Marine players got an improved save as they were getting diced in Close Combat. Terminators became a waste of time, and so saved on two dice with an minimum 5+. Now people cant hit them, so Orks got increased close combat ability. and we go around again. The next Tyranid fleet is on the way, but the advantage of Gothic is that the fleets get bigger, not the ships. This is fine as it does not affect my games so much. While the new race does seem to get more powerful, it is not as bad as 40K. Necrons were a problem, but seem to be much better now. Dark Eldar will not be too powerful at all, as far as I know. They will need to be in line with Eldar (your opinions on those may be that they are too tough, I guess).
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Post by Shadow_Hunter on May 30, 2002 6:10:55 GMT -5
Well I've read some of the things on Necrons, and reckn the way to deal with them is to ignore everything except the models that count towards phase out. I'm gonna concentrate my fire on those models.
My regular opponent has placed his order for the Army deal, and I'm sure he's gonna get a Monalith too.
I'm not too worried with my Eldar, however, my Nids (which are predominantly HTH) may have a problem. We'll see.
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Post by Shadow_Hunter on Jun 28, 2002 9:57:40 GMT -5
Well my first game against Necrons is this weekend. I've posted roughly what I think I'll take on the general wargames forum. I'll come back and give my findings on them. My tactics, as I said above, will be to take out the models that count to phase out. This shouldn't be a problem at the moment, since he's only got the army deal at the moment, so doesn't have any surprises for me (Monolith/C'tan). But we'll see.
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